By Aphra Kerr
This ebook explores the lifecycle of electronic video games. Drawing upon a wide diversity of media experiences views with facets of sociology, social concept and economics, Aphra Kerr explores this all-pervasive, yet under-theorised, point of our media environment.
Written as an introductory textual content for media and online game scholars this publication goals current an outline of and scholary paintings on who makes video games, the place they get made, what sort of media and cultural shape they're and who performs them and where.
The enterprise and tradition of electronic Games appears to be like at:
• video games as a brand new media form;
• the layout, improvement and advertising of games;
• using video games in private and non-private spaces.
Combining a theoretical and empirical research of the construction, content material and intake of computing device video games, this ebook should be of curiosity to many scholars of media, tradition and communique.